FORCE RANK 6.
MASTERED LIGHTSABER FORMS. None.
ADEPT AGILITY. While he cannot fight well with his hands or typical weaponry, Kalo-Ras is fast on his feet, durable, and capable in a wide variety of scenarios. While he is outclassed in both agility and endurance by many, he is certainly not lacking in this regard.
MASTER PERCEPTION. Naturally perceptive, Kalo-Ras' mastery over the Force only strengthens this trait. Even in the thick of a stressful situation, his senses are always aptly in tune and few things escape his notice.
AMATEUR MELEE EXPERTISE. Kalo-Ras hardly even uses his own light saber, let alone other melee weapons.
AMATEUR RANGED EXPERTISE. Blasters? No thanks.
AMATEUR UNARMED EXPERTISE. Kalo-Ras does not fight with his hands much, if at all.
ABSURD FORCE CONTROL. A Voss mystic, Kalo-Ras was gifted in the Force since he was conceived. His control has only grown throughout his many years, making him one of the most formidable beings in the galaxy when it comes to his mastery over the Force. The Grand Master of the Jedi Order, the Emperor, Prince Vaane, and Darth Egos are the only beings he considers could be a threat to himself due to his sheer power.
Robes Kalo-Ras has adorned ever since his time back on Vass, these provide no combat value. They simply mark status.
FEATS & FORCE,
MYSTIC OF VOSS.
As a Mystic of Voss, Kalo-Ras has a sort of preternatural ability to see specific events in the future. This is not something he can do at will, but it has allowed him to keep his people safe for many years despite constant assaults on Voss-Ka.
The ability to absorb energy through the Force, enabling the user to block attacks from lightsabers and blasters. This can also absorb natural and Force lightning. Kalo-Ras uses this ability to catch lightsabers in his palms.
The ability to manipulate nature itself, be it as simple as temperature alterations or causing phenomena like hurricanes, tsunamis, and earthquakes. Due to his ever expanding knowledge, this is something Kalo-Ras has come to master with ruthless efficiency.
A non-lethal ability in which Kalo-Ras can momentarily interrupt an individual's connection to the Force, effectively severing it for a time.
An ancient Sith technique used to bind restless Force ghosts to the living, typically to utilize their power.
Like flash stepping in a sense, Kalo-Ras can move instantaneously from one point to another several yards away. This is draining, particularly to use multiple times consecutively, however.
Kalo-Ras can drain the energy of something or someone he targets and use it to empower himself. While he can use this ability on a large scale, he never has and never intends to.
This allows Kalo-Ras to return others from the brink of death. In some cases, when used in tandem with Shatterpoint, it allows him to kill instead.
Kalo-Ras can create a wall, or barrier of Force energy around himself or others to shield them from oncoming attacks. He can also expand this barrier, effectively creating a dome to shield a large area with diminished effectiveness.
Shatterpoints were a complex Force phenomenon, perceivable only by an unknown innate talent or immense focus and concentration on the part of the Force user. Shatterpoints were akin to fault lines, similar to different pathways of actions. Adept Force users were able to perceive these faults through the Force, and influence them.
Kalo-Ras can rapidly accelerate natural healing for himself and others.